Home About LEARN Services and publications Contact us Help Site map Français
Learn Logo

The handheld-sized computer (pocket PC): to facilitate self-correction after performing a motor skill


Translated from the original French RECITDP document here:
http://www.recitdp.qc.ca/article.php3?id_article=84

This project, consist to use a handheld-sized computer or also called a pocket PC, to take pictures and to capture video images of a student performing a motor skills. The advantage is that the student can view their skill immediately after they have performed it. After observing themselves they can easily adjust their movements in order to improve or master the skill that needs to be learned.

Below, is an example of the steps to be used in order to create this project at the elementary school level:
(Images are originating from original RECITDP project page.)


1-    The accessibility of the pocket PC:
(JPG)
The teacher will make sure that the pocket PC is easily available to all students. There are instructions as to how to use the pocket PC and on where and how to store it.
   
 

2-    Motor skills execution:
(JPG)
The students will be able to look on various posters the movements that they will have to execute.

 

3-    How to use the pocket PC:
(JPG)
The teacher demonstrates and explains to students how to use the device to take pictures or film.
   

4-    Initiation to the pocket PC:
(JPG)
Above, a student is familiarizing itself to the use of the pocket PC. The teacher is nearby to supervise and give pointers to efficiently use the device.


 

5-    Video capture:
(JPG)
Autonomously the student above is using the pocket PC to capture video images of another student performing the motor skill of sit-ups.
   
 

6-    Observation:
(JPG)
The student gets the chance to view and analyze the performance. This can allow for modifications in order to achieve the correct execution of the motor skill.



Consult the project:

Having a computer accessible in the gymnasium promotes student  autonomy and an ability to enter various results associated with physical performances,
  in order to learn more about the steps to create this project.