What's so Smart About Smart Boards?
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This hands-on workshop fort
intermediate/advanced SMARTBoard users, will explore various features and gadgets
that are accessible when using SMARTBoard. We will begin by exploring 10 features of the SMARTBoard
that every teacher should know. The afternoon will then have participants rotate through various
stations focusing on specific tools (the object camera, SMART Math Notebook software and SMART
Ideas – their mind mapping/concept mapping tool.)
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I have an IPAD, now what?
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In this hands-on workshop, you will explore how the iPad can be used pedagogically
with students in and out of the classroom. You will have the opportunity to investigate apps for
creation, collaboration,and communication that enable students and teachers to take advantage of
this intuitive touch-based device. You will learn how this device can be used to carry out a
project from planning through production to reflection. |
Portfolio in the classroom
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In this full-day, hands-on workshop, participants will engage in and reflect
on the portfolio process while exploring EPearl, an on-line portfolio tool available in many Québec
school boards. Through video excerpts of interviews, sharing by practitioners who use the tool,
discussions and reflection, workshop participants will come away with a better understanding as to
why portfolio is a powerful pedagogical tool and how it helps students become more aware of their
thinking and learning. Current
portfolio leaders, users and educators simply interested in developing a portfolio practice
will find here the rationale for their portfolio practice, as well as concrete ideas and tools to
help make it happen in their schools and classes.
ePearl is a bilingual tool and the workshop will be given in both languages.
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Next Stop Animation
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Flip Boom Classic is an entry-level animation software that allows users to
create animations for a variety of purposes. This software has been licensed to all English Primary
schools in Quebec and is available for you to use with your students! In this full-day hands-on
workshop, you will learn the basics of how to use Flip Boom Classic to make your own animations.
Explore samples of student work done with Flip Boom Studio and plan out and create your own
beginner animation project! Next
stop - Animation Station! |
ePubs
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ePubs (electronic publications) are gaining in popularity as they find a natural
place in our modernizing world. The participants will first be shown what epubs are and how they
can be integrated in a pedagogy geared towards the development of competencies as well as the
acquisition of knowledge. They will then develop their own epub using the software Pages or SIGIL
(open source) and will also be able to view their publication on mobile devices. |
We
Can and
WeDo: Robotics in Kindergarten
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In this hands-on workshop, K-teachers will learn how to use K-friendly material available
on the LEARN web site to implement Lego WeDo Robotics activities in their class. In teams of 2, we
will build and program Robots using these materials, discuss how to develop and implement a
K-friendly LES on the theme, keeping in mind differentiation and SMART boards for those who have
them.
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Images add another dimension to powerful communication and can be used as the
centrepiece for story-telling. In this hands-on workshop, you will be introduced to techniques of
story-telling with images and words. You will walk out of this session with a medley of ideas you
can immediately use in your class while feeling comfortable experimenting with such tools as a
scanner, a digital camera, a printer, PowerPoint as well as organizational tools that will guide
you through the planning and implementation process.
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Les images donnent une dimension nouvelle à la communication et peuvent même vous
inspirer une histoire, devenant ainsi la matière première de cette dernière. S’a daptant à tous les
genres littéraires, les technologies sont utilisées autant pour enrichir l’h istoire, que pour la
produire et la publier. Dans cet atelier mains sur touches, nous explorons différents
outils dont la caméra numérique , un logiciel multimédia ainsi que des outils organisationnels
qui vous guideront dans la planification et l’élaboration du projet.
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Media Production
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This hands-on workshop will address the Media Literacy and Production requirements of the
secondary ELA program. Discover planning and creation strategies for media production in your
classroom Learn how to use basic tools that come with your computer or are available for free
on the Internet. Explore podcasting and enhanced slide shows. These media production
techniques can be used to create powerful messages that can help you evaluate the development
of competency in any subject area.
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Come explore media at the heart of literacy! Together, we will draw from
meaningful layers of text in order to create a personal media response to a media piece. We will
read and respond by purposefully combining the structures and features of media texts such as
images, sound, words, and digital video. This hands-on workshop will situate the context and model
the process through which students learn about and understand the language of media and its
presence in their world.
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In this hands-on workshop, we will learn to plan projects that meet the requirements of the QEP
with the help of .plan, an interactive, bilingual, design and planning tool which guides you
through the creation of a learning situation. It provides a planning space that puts you in
constant and direct contact with all the elements of the QEP that you need at each step of the
planning process. It allows you to plan and eventually share learning situations which include
cross-curricular competencies and their evaluation for learning strategies. It will help you work
with the ‘big picture’ in mind as you bring the pieces together and set about seeding a project
plan that you can implement in your classrooms.
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In this QESN-RÉCIT workshop, you will learn how to hook your students into your curriculum
through student-created video. We will explore the potentials of digital video production as a
vehicle for expanding and enriching learning experiences in a student-centered socio-constructivist
environment.
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Dans cet atelier, vous découvrirez comment la création de vidéos numériques peut générer un réel
enthousiasme pour le curriculum et pour l'apprentissage. Par le biais du modelage, les participants
chemineront à travers l'atelier dans un environnement socio-constructiviste, centré sur
l'apprenant, qui leur permettra de faire les ponts entre leur apprentissage professionnel et celui
de leurs élèves.
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The Five Cs of the Interactive Internet:
Collaboration, Communication, Construction, Creation and
Content
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New Internet-based tools (such as blogs or podcasts) offer opportunities for
collaboration, reflection and active learning in ways that were not possible before. This workshop
will offer hands-on experience with some of these tools to explore how you can help your students
become deeper thinkers, knowledge explorers and collaborative learners. Find out how you can build
a learning community in your class(es) as your students become deeply engaged in their learning
process. Find out how these tools help you meet the requirements of your curriculum, and help you
plan and organize. We encourage participants to go to the workshop wiki
(https://learnweb2.wikispaces.com/) before and after the workshop to exchange ideas and experiences
and ask questions.
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ICT in the Inclusive Classroom
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This workshop supports those who are working in the inclusive classroom. The major
focus is on the writing process and the use of technology to develop communication competencies
across the curriculum. We model the use of specific technologies within the writing process.
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