When introducing new software, the most important thing to remember is that current software has its own syntax and that most skills are transferable from one software to the next. Its kind of like driving a car. Once you know how, it doesn't really matter which make or model you drive, as long as you take a little bit of time to familiarize yourself with a particular model's idiosyncracies. When introducing animation software to your students for the first time, consider:
- Showing 2-3 students in a small group first, and then having them be the coaches in the class. This avoids you becoming the bottleneck.
- Using an overhead projector and having students follow along as you go through some of the main things they have to do
- Giving students a series of concrete and simple tasks to execute, ex.: Open a new file, name it and save it to your folder. Draw a picture using the pen tool.
- Introducing new skills only as they become necessary